الفرق بين المراجعتين لصفحة «البحث عن الشنكبوت/ورقة مفهوم تصميم المنصة التعليمية»
(←جلسة كتابة مفهوم التصميم - 15 يونيو 2020: توثيق بعض الأفكار المتناثرة) |
(للترجمة والتطوير) |
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| − | + | Shankaboot is an educational spider weaving threads of ADEF’s educational content on the web. Linking learners interests with facilitators in the arab region. An interactive environment where learners are empowered to express their ideas using open and free resources. Shankaboot grows through accumulation of organized and indexed content produced throughout the year. | |
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| − | + | Key words: dialectical learning - learner based education - self-learning - praxis - alternative education - cumulative learning platform | |
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| + | ==Objective== | ||
| + | The platform aims at enabling learners to create their own learning path following their intrinsic motives and interests. Through the platform we hope that learners will experience a self-led learning process with other peers with whom she can collaborate with. And that they will be able to synthesize and create their own knowledge and express it relating to their arabic contexts and share them with free tools. | ||
| + | ==Potentials== | ||
| + | *It offers an opportunity for both learners and facilitators to mitigate geographical, financial and mobility limitations that can prevent them from participation in ADEF’s camps and schools. | ||
| + | *Through the platform ADEF will be able to create a repository of educational content that accumulates and enables facilitators to reflect on past experiences and develop their curriculum accordingly. Hence the educational process by time can be accumulated and not be lost over time. | ||
| + | *It can provide a database of facilitators and learners that can aid the organization of on-ground activities in any of the content produced. | ||
| + | *It enables learners from owning their time and be able to make use of the resources available according to their availability | ||
| + | *A space to build on the engagement occurred during camps or schools throughout the year | ||
| + | ==Challenges== | ||
| + | ADEF’s educational activities are based on creating an environment that can liberate learners from the banking module of education used in the school system. The dialectical relation that is the basis of how the learning activity is carried out can be threatened in the one way stream of information from the screen to the recipient of the content. Whereas the interests, curiosity and abilities of learners are not easily identified beforehand for the facilitator to create their content accordingly. In other words, the room for improvisation and experimentation might be limited - at least in the first phase of the project. | ||
| + | The economically marginalized groups might have problems accessing digital content on computers (if not compatible with mobile phones). | ||
| − | == | + | ==Available content== |
| − | + | ===Pedagogy and curriculum=== | |
| + | This content will be available mainly for facilitators. We will be using the documented archive of workshops conducted over the past years (on ADEF’s wiki). This includes the curriculum developed through shamshar project (ADEF’s summer school program). | ||
| − | + | *Computation | |
| + | *Sound and music | ||
| + | *Film making | ||
| + | *Visual expression | ||
| − | + | The four publications contain materials targeting facilitators of content in the four fields/tracks. The structure of the curriculum is based on educational values and technical skills to be conveyed and accordingly different sessions are proposed. | |
| − | + | Moreover, we are currently working on the pedagogical framework of ADEF and the programs we are conducting. The content produced from this process includes a brief description on each program (including shankaboot) describing: objectives, target groups, educational practices and methods ...etc). There is also a potential for creating a library of readings in these topics of references relating to our approaches. | |
| − | + | ===Workshops (currently being produced)=== | |
| + | The main output of this content are videos ranging from 4 minutes to 40 minutes according to the subject. | ||
| + | Categories of content: | ||
| − | + | Intro videos for each track introducing the subject and facilitator’s work | |
| − | + | Analog (non digital) making of crafts and arts such as videos demonstrating concepts related to performance art and how to make artifacts. Samples available: | |
| + | *video series on how to make a mask from making a mold of your face and casting it with plaster to painting | ||
| + | *short videos on performance art on how to balance the body independently and how to balance with another object | ||
| − | + | Digital creation demonstrating how to use softwares in digital arts production. | |
| + | *how to setup and use open source softwares such as audacity and llms in sound design and sound production. It is more of a screen recording of a tutorial on how to use the software and introducing some concepts related to sound such as rhythm, mixing, loops ...etc | ||
| − | + | A hybrid of analog and digital. Where some skills and concepts are demonstrated by the facilitator accompanied by screen recording of how to integrate digital tools in the process. Sample available: | |
| − | + | *how to work with arduinos in building a robotic car. The video demonstrates how to work with electronic circuits and a screen recording for the code written for the arduino to give commands to the setup. | |
| − | + | *Making a short film using the phone. The video traces the process of the facilitator creating a movie using the phone whereas the videographer interviews the facilitator to talk about the process and concepts from understanding the camera and lenses, storytelling, and video editing. Then the video will include screen recording demonstrating how to work on kdenlive for video editing. | |
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| + | All the videos will include an introduction (text) giving a brief overview of the workshop and steps. It can include: Safety instructions - Common mistakes - Tools and resources needed, prices and where to find them - Hyperlinks to open softwares to download | ||
| + | Starting from the second batch of content, each workshop will include dependencies needed to be able to attend the coming workshops | ||
| + | Link to a shared folder of materials and samples that can be used | ||
| + | Link to a forum for the workshop | ||
| + | ==تابع== | ||
| + | *[[/محاضر]] | ||
[[تصنيف: مشروعات]] | [[تصنيف: مشروعات]] | ||
مراجعة 11:31، 5 نوفمبر 2020
Shankaboot is an educational spider weaving threads of ADEF’s educational content on the web. Linking learners interests with facilitators in the arab region. An interactive environment where learners are empowered to express their ideas using open and free resources. Shankaboot grows through accumulation of organized and indexed content produced throughout the year.
Key words: dialectical learning - learner based education - self-learning - praxis - alternative education - cumulative learning platform
Objective
The platform aims at enabling learners to create their own learning path following their intrinsic motives and interests. Through the platform we hope that learners will experience a self-led learning process with other peers with whom she can collaborate with. And that they will be able to synthesize and create their own knowledge and express it relating to their arabic contexts and share them with free tools.
Potentials
- It offers an opportunity for both learners and facilitators to mitigate geographical, financial and mobility limitations that can prevent them from participation in ADEF’s camps and schools.
- Through the platform ADEF will be able to create a repository of educational content that accumulates and enables facilitators to reflect on past experiences and develop their curriculum accordingly. Hence the educational process by time can be accumulated and not be lost over time.
- It can provide a database of facilitators and learners that can aid the organization of on-ground activities in any of the content produced.
- It enables learners from owning their time and be able to make use of the resources available according to their availability
- A space to build on the engagement occurred during camps or schools throughout the year
Challenges
ADEF’s educational activities are based on creating an environment that can liberate learners from the banking module of education used in the school system. The dialectical relation that is the basis of how the learning activity is carried out can be threatened in the one way stream of information from the screen to the recipient of the content. Whereas the interests, curiosity and abilities of learners are not easily identified beforehand for the facilitator to create their content accordingly. In other words, the room for improvisation and experimentation might be limited - at least in the first phase of the project. The economically marginalized groups might have problems accessing digital content on computers (if not compatible with mobile phones).
Available content
Pedagogy and curriculum
This content will be available mainly for facilitators. We will be using the documented archive of workshops conducted over the past years (on ADEF’s wiki). This includes the curriculum developed through shamshar project (ADEF’s summer school program).
- Computation
- Sound and music
- Film making
- Visual expression
The four publications contain materials targeting facilitators of content in the four fields/tracks. The structure of the curriculum is based on educational values and technical skills to be conveyed and accordingly different sessions are proposed.
Moreover, we are currently working on the pedagogical framework of ADEF and the programs we are conducting. The content produced from this process includes a brief description on each program (including shankaboot) describing: objectives, target groups, educational practices and methods ...etc). There is also a potential for creating a library of readings in these topics of references relating to our approaches.
Workshops (currently being produced)
The main output of this content are videos ranging from 4 minutes to 40 minutes according to the subject. Categories of content:
Intro videos for each track introducing the subject and facilitator’s work
Analog (non digital) making of crafts and arts such as videos demonstrating concepts related to performance art and how to make artifacts. Samples available:
- video series on how to make a mask from making a mold of your face and casting it with plaster to painting
- short videos on performance art on how to balance the body independently and how to balance with another object
Digital creation demonstrating how to use softwares in digital arts production.
- how to setup and use open source softwares such as audacity and llms in sound design and sound production. It is more of a screen recording of a tutorial on how to use the software and introducing some concepts related to sound such as rhythm, mixing, loops ...etc
A hybrid of analog and digital. Where some skills and concepts are demonstrated by the facilitator accompanied by screen recording of how to integrate digital tools in the process. Sample available:
- how to work with arduinos in building a robotic car. The video demonstrates how to work with electronic circuits and a screen recording for the code written for the arduino to give commands to the setup.
- Making a short film using the phone. The video traces the process of the facilitator creating a movie using the phone whereas the videographer interviews the facilitator to talk about the process and concepts from understanding the camera and lenses, storytelling, and video editing. Then the video will include screen recording demonstrating how to work on kdenlive for video editing.
All the videos will include an introduction (text) giving a brief overview of the workshop and steps. It can include: Safety instructions - Common mistakes - Tools and resources needed, prices and where to find them - Hyperlinks to open softwares to download
Starting from the second batch of content, each workshop will include dependencies needed to be able to attend the coming workshops
Link to a shared folder of materials and samples that can be used
Link to a forum for the workshop